07/01/2012

Aliens vs Predator

Developer: Rebellion Developments
Publisher: Sega
Platform: PC, PS3, Xbox360
Release Date: 19, February 2010
RPVP: 19.99€
Size: 15412 MB (PC)
Genre: FPS
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Overview

Aliens vs Predator is yet another game from this franchise, released in 2010 for Xbox360,  and PS3. At first glance is seems like a generic first-person shooter where you have to fight your way through a strange world infested with these things. But there’s actually a lot more to it, as you might discover in this review.

Plot


There are 3 campaigns in the game, one for each species. They are all related since they all happen mostly in the same areas and within a short time span. What follows is a small description of how each campaign begins, now giving out too much information as to how it develops further on (no spoilers!).




Marine



The marine campaign starts with a cinematic showing the inside of the spaceship where you and your squad are. When getting close to the planet where you are supposed to drop, a large predator ship appears out of nowhere shooting down another ship similar to yours, containing another squad, forcing your ship to land. You are knocked out by an object flying inside the falling ship, and wake up later, alone, after the rest of your squad is already gone forward. Here, you are contacted by Corporal Aquila T. (referred to as “Tequila”) who guides you trough deserted human bases (well, not deserted, as you eventually find out) so you can help her getting the power back on and getting communication systems back online, to later search for the rest of your squad. Eventually you find your captain after he is captured by Xenomorphs, but its already too late, since he has already been planted with an alien inside him. He talks to you and instructs you to kill him before the abomination is born. After that, you continue by yourself trough the wrecked bases, hoping to get a ride home. I wont spoil any more than this.


Alien


As an alien you see a cinematic showing a laboratory where infected people are kept, so the newborns are extracted and taken for experiments. As one of those newborns, you are kept alive since Karl Weyland Bishop, the head of the investigation thinks there might be something special about you. After a time skip, you see yourself fully grown restricted in a laboratory. A man appears, to experiment with you, asking you to perform some simple tasks (this is the tutorial where you learn how to control your character and how to make use of its abilities). Eventually you hear the call of the brood mother and attempt to escape without success. After a while there is a failure in the electric system in the entire lab, allowing you to escape. You then proceed to complete the tasks you are assigned by the brood mother, mainly killing marines and disabling their systems. The story goes on from here.


Predator


The predator campaign is rather simple, basically a ship of predators lands on this same planet where they drop several younglings, fresh out of their training ritual so they can hunt Serpents (the name they use for the Xenomorphs) and get into the great pyramid, where their ancestors fought long ago. The objective is to destroy the pyramid which has been trespassed by the humans, staining the Predators’ pride. The Game begins in the jungle, where one of your first objectives is to find a deceased young-blood and eliminate his body, so that humans don’t get hold of your race’s technology. Later you get to infiltrate the Weyland laboratories and marine bases, to disable their systems and recover certain artifacts taken by the humans. This is most likely the easiest of the three campaigns, due to the great physical abilities of this race.


Game Modes and Difficulty



In the single player mode, as said above, we have the three campaigns, Marine, Alien and Predator. I’ve played in a couple different difficulties in all of them. On Easy, everything is really easy to do, it goes as far as being able of go away for two minutes while being attacked and coming back to find you are still alive. In the Marine campaign you have a health bar composed by three blocks, who gets shortened when you take damage. If you can avoid losing an entire block and manage to stay out of harms way for a while, it will regenerate by itself. If you lose it completely, it’s gone. You can collect “Health Stims” that you can use to refill you health bar, but you can only carry three at a time. As a marine, alien blood is dangerous for you (it’s acid) so if you step on an alien corpse after you kill one of them you will lose Health. This isn’t a problem in easy difficulty, since you can barely see you health bar moving when this happens, but in Hard or Nightmare difficulty, if you accidentally walk over a corpse, you will lose most of your health bar. The weapons available  are all pretty cool, you have a machine gun with pretty big magazine, a shotgun with pretty good burst, a sniper that can kill aliens in one shot and a flamethrower that……throws flames. Aliens get increasingly hard to kill as you increase the difficulty, added to the fact that they are thin and move fast and in a random-like manner. The levels don’t seem to have an increasing difficulty with that boss right on the second mission, so you constantly need to be on your toes. The Alien campaign gives you a pretty simple tutorial right off the bat, which is cleverly blended into the plot. As an alien you can move pretty fast and even more so by sprinting. You have an indicator on the middle of your screen which always points to the ground (useful when you’re on the ceiling or walls) and that changes color depending on whether you’re hidden or in plain sight. You can execute a light attack or heavy attack and you can use you mouse wheel to get on walls or onto the ceiling. This is very confusing at first, as you constantly see the whole world spinning around you but once you get used to it, it becomes fun to maneuver. You can harvest civilians by sneaking up on them and grabbing them until a Facehugger comes and ….well.. hugs his face!


The predator campaign, probably the easiest of the three also has a tutorial at the beginning where you learn to use your basic strikes and your secondary weapon. This continues trough the first level, showing you how to use your cloak to become nearly invisible and you powerful jump that allows you to jump to seemingly unreachable places. This will be the skill you will be using the most to progress trough the levels. As a predator you have great physical skills, and can kill Xenomorphs with your melee weapons and execute finishing moves on weakened ones. You will also receive new more powerful weapons trough the campaign, some capable of one-shoting powerful enemies. Logically there are also a couple of boss fights.
In the multiplayer side of things, we have four different modes: Deathmach, where like the name says, the objective is simply to  get the most kills, supporting up to 18 players of all three species; Infestation, where a group of marines goes up against a single player controlled alien, where the objective is for the alien to kill each marine until there is only one left alive. Of course the marines who are killed turn into aliens too! Then there's Predator Hunt where a group of predators hunt a single alien with a short time limit where the objective is to get the most kills and the Survivor mode, which can be played by yourself or with friends where you stand in a relatively small area and attempt to survive as long as you can while waves of enemies keep coming, increasingly harder in intelligence and number.


Opinion


I'm not going to judge the graphics, I’ll leave that for each of the readers to do. For this I’ll provide some screenshots. Ok, so first off, there are a couple of aspects in which the difficulty level gets somewhat awkward. Aliens seem to take an excessive amount of bullets to die even on easy, and getting headshots on those sneaky guys mostly depends on luck. The ambience is very good, mostly dark and claustrophobic, but also with lots of open areas where you can see very detailed vegetation and nature elements, which is good. Tesselation works pretty well with this, enhancing several small details that make everything look more plausible. The radar on the marine campaign doesn’t seem to work all that well, many times indicating enemies that aren't there or that you cant\wont be able to see any time soon. On the other hand it’s a pretty good way to give good scares in most situations and to keep you on your toes. Same goes with the background music which sometimes gets faster or more tense suddenly, and tricks you to think you are about to be attacked. There also seems to be some problems with the alien AI, since sometimes you see them moving erratically over a small surface instead of coming for you as if they were stuck. This makes them even harder to hit, especially the smaller ones (the Facehuggers) that jump in your face and automatically kill you if you are low on health. There's also a couple of annoying bugs, such as falling trough the floor in certain missions, forcing you to reinstall the game hoping it gets fixed (this wouldn’t be that much of a problem if the game weren't over 15Gb) or getting certain sounds stuck and looping for the rest of the mission (most commonly being a small tap or click-like sound). The difficulties seem to be balanced, except Nightmare which removes checkpoints, making it extremely frustrating trying to execute a one-hour mission perfectly only to accidentally step on an alien corpse and dying. Well, no one told you you had to try Nightmare difficulty anyway. I did it on hard and it was pretty challenging already. and I died plenty of times in certain parts of the campaigns. The game has a decent longevity and with 3 different campaigns you have a lot of variety.


The good, the bad and the ugly

The Good
The Bad
The Ugly
  • Three different campaigns with interlaced plot. Play as either of the species;
  • Doesn’t take long to load, even with everything maxed out;
  • Fun multiplayer modes;
  • Unlockable audio diaries that reveal more details of the story.
  • A couple of annoying bugs here and there;
  • In certain sections, unless you have a specific weapon to do the job, its nearly impossible;
  • Strange alien AI, too much senseless movement.


Conclusion

Well, what can I say…if you’re not a fan of the franchise, you'll most likely like this game. If you ARE a fan, you’ll love it. It’s a pretty well done game, lots of different stuff to do, good longevity and unlockables and achievements that give you an excuse to play it again. I picked it up during a steam sale for 4.99€ and I didn’t regret it. And I'm not really a fan of the whole franchise. Perfect for when you just feel like blowing some alien heads off. The Ambience is great and the game is pretty solid.
The game can be found here:
http://store.steampowered.com/app/10680/ 


My final gameplay stats


Time Played: 28 Hours
Achievements Unlocked: 37 / 50 (74%)
Campaign Played the most: Marine
Difficulty played the most: Hard
Campaign Completion: 100%

06/01/2012

Darksiders


Details



Developer: Vigil Games
Publisher: THQ
Reviewed Platform: PS3
Game Modes: Single Player
RPVP: $19.99*
Release Date: January 5, 2010


Overview


Darksiders is a type of game that combines God of War style with The Legend of Zelda. To advance in the game you’ll have to kill hordes of demons and angels in a hack and slash combat style while having to solve puzzles and mazes where you’ll ultimately end up fighting the boss.


Plot



The game’s intro begins by telling you that heaven and hell have been always at war until an entity called The Charred Council, bound by laws to preserve balance and order, was drawn to the conflict.

The council was powerful and its enforcers were feared, a brotherhood known as The Four Horsemen, so both heaven and hell came to honour the council and a truce was forged. This truce was bound by seven seals that, if broken, would start the End War.

Then you see demons and angels falling from the sky in a contemporary world, fighting. After that you take control of one of the four horsemen, WAR, and the game begins.


Gameplay and Difficulty



WAR - The playable character
The game features three difficulty modes: easy, normal and apocalyptic, they affect the health of the enemies as well as their damage output.

The graphics are detailed and fluent and the background music blends with the scenery. The battles happen in the world so you don’t experience any kind of transition starting or finishing one. You can focus on an enemy so you are always facing him and the camera is very easy to manipulate. When the enemies are almost defeated you get the chance to kill them with a special move pressing circle, there is no mini-game if you do that but the rewards are different.

There are several dungeons where you need to complete several tasks using items you’ve collected to unlock the boss battle. Boss fights consist in doing specific objectives to harm or to be able to harm them with your weapon, so you can’t just swing your weapon until its defeated.

You can explore the whole map at any time you want (except zones that you need a specific item to access) but there really isn’t anything else to do after you’ve completed the main story. You can, however, try to collect all the pieces of the abyssal armour, because once you get it you can use it right from the start of a new game.

The game let’s you use three different weapons, a blade, a scythe and a glove. All of them can be enchanted with enchantments you find in the world. There are also four legendary enchantments that usually combines some of the normal enchantments powered up. The weapons have a level system which increases its power and they level up by being used in combat.

Combat situation with WAR's horse, Ruin
Its possible to use consumables as well and special abilities that use a “mana” system called Wrath. Your health and wrath bars can be upgraded by finding the respective health or wrath shards.

There is a special NPC that allow you to purchase combat moves, upgrades, consumables and wrath abilities, using the in-game currency. This NPC is located at specific places in the world and you will be able to use those locations to fast travel.

The controls are simple enough but the aim and throw system can become a bit confusing if you’re trying to do it fast. Fortunately you’re not required to use it much.


Opinion



WAR using the abyssal armour
For me, it is a good game. I’ve actually played it three times and got the platinum trophy, I think it has a good balance of cut scenes and playable time. The game isn’t very long nor short, which helps in its replay value.

There are a few things that I don’t like in the game though, you can fall easily from edges even if you are trying to jump over them, and if you’ve got the Power Strike move of your main weapon then sometimes you do it when you don’t want to and have to wait for the move to finish or to get hit.

The game could benefit from side quests and more NPCs because there aren’t many, although I think the world would have to be a little bit bigger for that.

Other than that, the story and gameplay were good enough to keep me playing for hours. The platinum trophy is fairly easy to get.

Verdict: Recommended!


The Breakdown



Positive Aspects
Negative Aspects
Needs Improvement
  • Its possible to explore the world at any time.
  • Upgradable and enchantable weapons.
  • Lots of abilities, powers and items.
  • Fluent combat system.
  • Good graphics and blending soundtrack.
  • Well designed dungeons.
  • No side quests available.
  • Low number of NPCs in the world.
  • Easily falling from edges.
  • Plot could have been better explained.


My Playing Statistics



Time Played: 41 Hours
Trophies Unlocked: 43/43 (100%)
Difficulty played the most: Apocalyptic


*RPVP based on GameStop retail price for PS3